



The Curator is easily the most recognizable thing that I made for Gravitas. The main challenge in making him was trying to give him personality while retaining the cube shape necessary for him to fit in with the gallery setting.
Originally he had a small projector, which he would use to show things to the player. While this idea didn't make it into the final game, the projector mesh is still part of his model. Instead, it's utilized as a sort of flashlight.
His speakers pop out whenever he speaks, and they have a limited range of motion which he can use to emphasize whatever he's feeling.


















The Curator has twelve different expressions, with a color associated with each one. The emissive maps are white, and color is added in the engine.

The gauntlet rig is just a standard CAT rig. It has animations for raising, lowering, shooting, and an idle.
In order to save time, we took an arm off a model we already had and applied a deformer in order to make it larger.
![]() Magazine Front | ![]() Magazine Back | ![]() Table Mesh |
---|---|---|
![]() Table In-Game | ![]() Box Dispenser | ![]() Box Dispenser In-Game |
![]() Button Mesh | ![]() Button In-Game | ![]() Bench Mesh |
![]() Bench In-Game | ![]() Door Mesh | ![]() Door In-Game |
![]() Door Animation | ![]() Skydome Texture |
Some of the assets I made for Gravitas. The magazines would go on to become the basis for the game case insert.





The button has multiple versions that the player can find throughout the gallery. The most common version is the button to activate a box dispenser, seen at the far right.


The shark was really meant to be a surprise, but the team liked it so much that there's five you can find in the game. He has a pretty simple model, since he was only going to be seen from far away. His rig is just a bone chain, and the only animation that he has is a looping back and forth swing, to simulate swimming.

