Mapping a Non-Humanoid Head to a Human Actor

My thesis involves mapping the rig of a non-humanoid model, in this case the hippocampus from Percy Jackson: Sea of Monsters, concepted by Sebastian Meyer, to a human actor, to allow the actor to control the facial animation in real-time.

 

I used 3DS Max for my model and rig, and worked with Dynamixyz to create the bridge between the model and the actor.

blends
blends

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mouth
mouth

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nose
nose

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lips
lips

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fins
fins

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ears
ears

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tracking_02
tracking_02

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retargeting
retargeting

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session
session

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