
Taylor Pate
Animator
SKILLS
Download as PDF
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Software: 3DS Max, Maya, Photoshop, Substance Designer
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Engines: Unreal 4, Unity
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Tools: Slack, SourceTree, Git, Perforce
PORTFOLIO

(February 2017 - January 2020)
Technical Animator
Unanounced Project
TBA
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Prototyping, rigging, and animating player characters, creatures, and props
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Working with design and engineering to integrate characters and features in engine

New Super Lucky's Tale
Switch (Nov. 8th, 2019)
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Rigged and animated characters
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Implemented new assets and cinematics in engine

Super Lucky's Tale: Guardian Trials DLC
Xbox One X / Xbox One / Windows 10 (May 1st, 2018)
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Skinned character variants onto existing rigs, incorporated outsource animation into controllers
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Processed all new assets through Substance Designer and 3DS Max into Unity
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Worked with engineering and outsource to help create costume shop feature
Super Lucky's Tale: Gilly's Island DLC
Xbox One X / Xbox One / Windows 10 (March 1st, 2018)
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Rigged and animated characters and props
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Processed all new assets through Substance Designer and 3DS Max into Unity
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Reviewed and implemented outsource animation, built animation controllers
Super Lucky's Tale
Xbox One X / Xbox One / Windows 10 (Nov. 7th, 2017)
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Rigged, skinned, and animated characters and props
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Took all new assets from Substance Designer and 3DS Max into Unity
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Worked with design and engineering to help implement new features, such as the dialogue system
EDUCATION
The Guildhall at Southern Methodist University, Plano, TX ( August 2014 - May 2016 )
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Master of Interactive Technology in Art Creation
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Thesis: Horse Facial Rig with Motion Captured Animation
The University of Texas at Dallas, Richardson. TX ( August 2009 - May 2013 )
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Bachelor of Arts in Arts and Technology