Taylor Pate

Animator

SKILLS
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  • Software: 3DS Max, Maya, Photoshop, Substance Designer

  • Engines: Unreal 4, Unity

  • Tools: Slack, SourceTree, Git, Perforce

PORTFOLIO

(February 2017 - January 2020)

Technical Animator

Unanounced Project

TBA

  • Prototyping, rigging, and animating player characters, creatures, and props

  • Working with design and engineering to integrate characters and features in engine

New Super Lucky's Tale

Switch (Nov. 8th, 2019)

  • Rigged and animated characters

  • Implemented new assets and cinematics in engine

Super Lucky's Tale: Guardian Trials DLC

Xbox One X / Xbox One / Windows 10 (May 1st, 2018)

  • Skinned character variants onto existing rigs, incorporated outsource animation into controllers

  • Processed all new assets through Substance Designer and 3DS Max into Unity 

  • Worked with engineering and outsource to help create costume shop feature

Super Lucky's Tale: Gilly's Island DLC

Xbox One X / Xbox One / Windows 10 (March 1st, 2018)

  • Rigged and animated characters and props

  • Processed all new assets through Substance Designer and 3DS Max into Unity

  • Reviewed and implemented outsource animation, built animation controllers

Super Lucky's Tale

Xbox One X / Xbox One / Windows 10 (Nov. 7th, 2017)

  • Rigged, skinned, and animated characters and props

  • Took all new assets from Substance Designer and 3DS Max into Unity

  • Worked with design and engineering to help implement new features, such as the dialogue system

EDUCATION

The Guildhall at Southern Methodist University, Plano, TX  August 2014 - May 2016 )

  • Master of Interactive Technology in Art Creation

  • Thesis: Horse Facial Rig with Motion Captured Animation

The University of Texas at Dallas, Richardson. TX  ( August 2009 - May 2013 )

  • Bachelor of Arts in Arts and Technology